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Diana

Scorn of the Moon

FighterAssassinMana

Lore

Bearing her crescent moonblade, Diana fights as a warrior of the Lunari—a faith all but quashed in the lands around Mount Targon. Clad in shimmering armor the color of winter snow at night, she is a living embodiment of the silver moon's power. Imbued with the essence of an Aspect from beyond Targon's towering summit, Diana is no longer wholly human, and struggles to understand her power and purpose in this world.

At a glance

Attack
7 / 10
Defense
6 / 10
Magic
8 / 10
Difficulty
4 / 10

Abilities

  • Passive

    Moonsilver Blade

    Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for 5 seconds.

  • Q

    Crescent Strike

    Unleashes a bolt of lunar energy in an arc dealing magic damage. Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.

    Cooldown
    8/7.5/7/6.5/6s
    Cost
    50 ?
    Range
    900
  • W

    Pale Cascade

    Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.

    Cooldown
    15/13.5/12/10.5/9s
    Cost
    40/45/50/55/60 ?
    Range
    800
  • E

    Lunar Rush

    Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage. Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.

    Cooldown
    22/20/18/16/14s
    Cost
    40/45/50/55/60 ?
    Range
    825
  • R

    Moonfall

    Diana reveals and draws in all nearby enemies and slows them. If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.

    Cooldown
    100/90/80s
    Cost
    100 ?
    Range
    475

Base stats

Health
640 (+109/lvl)
Health regen
6.5 (+0.85/lvl)
Resource
375 (+25/lvl)
Resource regen
8 (+0.8/lvl)
Attack damage
57
Attack speed
0.63 (+2/lvl)
Armor
31 (+4.3/lvl)
Magic resist
32 (+2.05/lvl)
Move speed
345
Attack range
150

Playing as Diana

  • Landing Crescent Strike is critically important, but don't be afraid to miss. The cooldown is short and the mana cost is low.
  • Consider when to cast Lunar Rush without Moonlight and when to wait for another Crescent Strike.
  • Use Moonfall and Lunar Rush to stay on targets and activate Moonsilver Blade for extra damage.

Playing against Diana

  • Dodge Crescent Strike, or move to safety if you are affected by Moonlight.
  • Pale Cascade orbs only last a few seconds. Avoid Diana and engage her after the shield dissipates.
  • Diana can play very aggressively if she uses Lunar Rush without Moonlight, but you can punish her by slowing or stunning her when she has no way to get back into position.

Skins (16)

  • Dark Valkyrie Diana
    Dark Valkyrie Diana
  • Lunar Goddess Diana
    Lunar Goddess Diana
  • Infernal Diana
    Infernal Diana
  • Blood Moon Diana
    Blood Moon Diana
  • Dark Waters Diana
    Dark Waters Diana
  • Dragonslayer Diana
    Dragonslayer Diana
  • Battle Queen Diana
    Battle Queen Diana
  • Prestige Battle Queen Diana
    Prestige Battle Queen Diana
  • Sentinel Diana
    Sentinel Diana
  • Firecracker Diana
    Firecracker Diana
  • Winterblessed Diana
    Winterblessed Diana
  • Heavenscale Diana
    Heavenscale Diana
  • Dark Cosmic Diana
    Dark Cosmic Diana
  • Prestige Dark Cosmic Diana
    Prestige Dark Cosmic Diana
  • Eternal Aspect Diana
    Eternal Aspect Diana
  • Eclipse Eternal Aspect Diana
    Eclipse Eternal Aspect Diana