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Janna

the Storm's Fury

SupportMageMana

Lore

Armed with the power of Runeterra's gales, Janna is a mysterious, elemental wind spirit who protects the dispossessed of Zaun. Some believe she was brought into existence by the pleas of Runeterra's sailors who prayed for fair winds as they navigated treacherous waters and braved rough tempests. Her favor and protection has since been called into the depths of Zaun, where Janna has become a beacon of hope to those in need. No one knows where or when she will appear, but more often than not, she's come to help.

At a glance

Attack
3 / 10
Defense
5 / 10
Magic
7 / 10
Difficulty
7 / 10

Abilities

  • Passive

    Tailwind

    Janna's allies gain Move Speed moving towards her. Janna deals a portion of bonus Move Speed as bonus magic damage on hit and with Zephyr.

  • Q

    Howling Gale

    By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.

    Cooldown
    14s
    Cost
    90/95/100/105/110 ?
    Range
    1075
  • W

    Zephyr

    Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed.

    Cooldown
    8/7.5/7/6.5/6s
    Cost
    50/55/60/65/70 ?
    Range
    4294967295
  • E

    Eye Of The Storm

    Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.

    Cooldown
    16/15/14/13/12s
    Cost
    70/75/80/85/90 ?
    Range
    800
  • R

    Monsoon

    Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.

    Cooldown
    130/115/100s
    Cost
    100 ?
    Range
    725

Base stats

Health
570 (+90/lvl)
Health regen
5.5 (+0.55/lvl)
Resource
360 (+50/lvl)
Resource regen
11.5 (+0.4/lvl)
Attack damage
47
Attack speed
0.63 (+3/lvl)
Armor
28 (+4.5/lvl)
Magic resist
30 (+1.3/lvl)
Move speed
325
Attack range
550

Playing as Janna

  • Eye of the Storm can be used on allied turrets.
  • Quickly firing a Howling Gale without the charge up can be used to heavily disable the other team.
  • Timing Janna's ultimate can push enemies away from a wounded ally or even separate enemies.

Playing against Janna

  • Save an interrupt ability for when Janna uses her ultimate.
  • Listen for the charge up sound on Howling Gale in case Janna is trying to hit you with it from off screen or from brush.
  • Janna's at her strongest when buffing another ally. If you can harass her ally, it will weaken her ability to fight you.

Skins (16)

  • Tempest Janna
    Tempest Janna
  • Hextech Janna
    Hextech Janna
  • Frost Queen Janna
    Frost Queen Janna
  • Victorious Janna
    Victorious Janna
  • Forecast Janna
    Forecast Janna
  • Fnatic Janna
    Fnatic Janna
  • Star Guardian Janna
    Star Guardian Janna
  • Sacred Sword Janna
    Sacred Sword Janna
  • Bewitching Janna
    Bewitching Janna
  • Guardian of the Sands Janna
    Guardian of the Sands Janna
  • Battle Queen Janna
    Battle Queen Janna
  • Crystal Rose Janna
    Crystal Rose Janna
  • Cyber Halo Janna
    Cyber Halo Janna
  • Prestige Cyber Halo Janna
    Prestige Cyber Halo Janna
  • Heavenscale Janna
    Heavenscale Janna
  • Dawnbringer Janna
    Dawnbringer Janna