
Lore
Armed with the power of Runeterra's gales, Janna is a mysterious, elemental wind spirit who protects the dispossessed of Zaun. Some believe she was brought into existence by the pleas of Runeterra's sailors who prayed for fair winds as they navigated treacherous waters and braved rough tempests. Her favor and protection has since been called into the depths of Zaun, where Janna has become a beacon of hope to those in need. No one knows where or when she will appear, but more often than not, she's come to help.
At a glance
- Attack
- 3 / 10
- Defense
- 5 / 10
- Magic
- 7 / 10
- Difficulty
- 7 / 10
Abilities

Passive
Tailwind
Janna's allies gain Move Speed moving towards her. Janna deals a portion of bonus Move Speed as bonus magic damage on hit and with Zephyr.
QHowling Gale
By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.
- Cooldown
- 14s
- Cost
- 90/95/100/105/110 ?
- Range
- 1075
WZephyr
Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed.
- Cooldown
- 8/7.5/7/6.5/6s
- Cost
- 50/55/60/65/70 ?
- Range
- 4294967295
EEye Of The Storm
Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.
- Cooldown
- 16/15/14/13/12s
- Cost
- 70/75/80/85/90 ?
- Range
- 800
RMonsoon
Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.
- Cooldown
- 130/115/100s
- Cost
- 100 ?
- Range
- 725
Base stats
- Health
- 570 (+90/lvl)
- Health regen
- 5.5 (+0.55/lvl)
- Resource
- 360 (+50/lvl)
- Resource regen
- 11.5 (+0.4/lvl)
- Attack damage
- 47
- Attack speed
- 0.63 (+3/lvl)
- Armor
- 28 (+4.5/lvl)
- Magic resist
- 30 (+1.3/lvl)
- Move speed
- 325
- Attack range
- 550
Playing as Janna
- Eye of the Storm can be used on allied turrets.
- Quickly firing a Howling Gale without the charge up can be used to heavily disable the other team.
- Timing Janna's ultimate can push enemies away from a wounded ally or even separate enemies.
Playing against Janna
- Save an interrupt ability for when Janna uses her ultimate.
- Listen for the charge up sound on Howling Gale in case Janna is trying to hit you with it from off screen or from brush.
- Janna's at her strongest when buffing another ally. If you can harass her ally, it will weaken her ability to fight you.
Skins (16)

Tempest Janna 
Hextech Janna 
Frost Queen Janna 
Victorious Janna 
Forecast Janna 
Fnatic Janna 
Star Guardian Janna 
Sacred Sword Janna◆ 
Bewitching Janna◆ 
Guardian of the Sands Janna◆ 
Battle Queen Janna◆ 
Crystal Rose Janna◆ 
Cyber Halo Janna◆ 
Prestige Cyber Halo Janna 
Heavenscale Janna◆ 
Dawnbringer Janna