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Zyra

Rise of the Thorns

MageSupportMana

Lore

Born in an ancient, sorcerous catastrophe, Zyra is the wrath of nature given form—an alluring hybrid of plant and human, kindling new life with every step. She views the many mortals of Valoran as little more than prey for her seeded progeny, and thinks nothing of slaying them with flurries of deadly spines. Though her true purpose has not been revealed, Zyra wanders the world, indulging her most primal urges to colonize, and strangle all other life from it.

At a glance

Attack
4 / 10
Defense
3 / 10
Magic
8 / 10
Difficulty
7 / 10

Abilities

  • Passive

    Garden of Thorns

    Seeds spawn around Zyra periodically, becoming faster with level. Zyra can cast Deadly Spines or Grasping Roots near seeds to grow plants, who fight for Zyra.

  • Q

    Deadly Spines

    Thick vines spread through the ground and explode into spines, dealing magic damage to enemies within the area. If cast near a seed, Deadly Spines grows a Thorn Spitter plant, which fires at enemies from afar.

    Cooldown
    7/6.5/6/5.5/5s
    Cost
    55 ?
    Range
    800
  • W

    Rampant Growth

    Zyra plants a seed, lasting up to 60 seconds. Deadly Spines and Grasping Roots cast near seeds will turn them into plants who fight for Zyra. Zyra can store multiple seeds at once, and killing enemies reduces Rampant Growth's recharge time.

    Cooldown
    0s
    Cost
    No cost
    Range
    850
  • E

    Grasping Roots

    Zyra sends forth vines through the ground to ensnare her target, dealing damage and rooting enemies they come across. If cast near a seed, Grasping Roots grows a Vine Lasher, whose short range attacks reduce enemy Move Speed.

    Cooldown
    11s
    Cost
    70/75/80/85/90 ?
    Range
    1100
  • R

    Stranglethorns

    Zyra summons a twisted thicket at her target location, dealing damage to enemies as it expands and knocking them airborne as it contracts. Plants within the thicket are enraged.

    Cooldown
    110/100/90s
    Cost
    100 ?
    Range
    700

Base stats

Health
574 (+93/lvl)
Health regen
5.5 (+0.5/lvl)
Resource
418 (+25/lvl)
Resource regen
7 (+0.8/lvl)
Attack damage
53
Attack speed
0.68 (+2.11/lvl)
Armor
29 (+4.2/lvl)
Magic resist
30 (+1.3/lvl)
Move speed
340
Attack range
575

Playing as Zyra

  • Placing a seed in your spell's path after you have cast it gives you the best chance of having a seed in the proper spot.
  • Seeds grant vision to your team.
  • Zyra is a great ambusher - look for opportunities to set a trap of seeds in brush, then lure enemies in.

Playing against Zyra

  • Zyra's seeds can be destroyed by stepping on them. If she tries to grow them as you do, dodge back at the last moment.
  • Moving closer to Zyra can be a smart move if she places plants too far away from herself.
  • Plants take fixed damage from attacks and effects, similar to wards. They also expire quickly on their own.
  • Moving the fight to a different area will deprive Zyra of accumulated seeds.
  • Seeds placed by Zyra's W are larger, a different color, and grant a small amount of vision to her team.

Skins (12)

  • Wildfire Zyra
    Wildfire Zyra
  • Haunted Zyra
    Haunted Zyra
  • SKT T1 Zyra
    SKT T1 Zyra
  • Dragon Sorceress Zyra
    Dragon Sorceress Zyra
  • Coven Zyra
    Coven Zyra
  • Prestige Coven Zyra
    Prestige Coven Zyra
  • Crystal Rose Zyra
    Crystal Rose Zyra
  • Crime City Nightmare Zyra
    Crime City Nightmare Zyra
  • Mythmaker Zyra
    Mythmaker Zyra
  • Street Demons Zyra
    Street Demons Zyra
  • Blood Moon Zyra
    Blood Moon Zyra
  • Spirit Blossom Zyra
    Spirit Blossom Zyra